Problems & Solution
The possibility to trade in-game items and services is readily available, but it’s hampered by several problems.
Low awareness
Gamers lack information about the in-game goods and services market. Many players out there don’t even realize that time they spend in video games could be monetized.
Perceived risk
Online deals are often subject to fraud due to the virtual nature of in-game items and the anonymity of counterparties. Some services (e.g. boosting) require the user to provide access to their security details, so sellers can access their gaming account, which is a big point of contention for many people.
Complexity
Finding a suitable offer is difficult, and closing the deal is even more challenging. Many users have no experience in online trading, which provides a tall barrier for entry.
Our solution
We are aiming to eliminate these issues by introducing a new holistic approach to trading in-game services.
Active gamer engagement is our priority. Our marketing approach includes reaching new potential users via ads, video-streaming platforms, and social networks.
Robust customer support is important for helping customers navigate the service and feel safe, knowing any of their potential issues will be resolved quickly.
Transparent rules make it easier for buyers to put their trust in the service. They know their funds are not going anywhere until they receive what they paid for.
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