In-game goods and services market
The video game industry has fully embraced the live service model. We’re not talking about just smaller games either, but huge titles such as World of Warcraft, Dota 2, CoD: Warzone, Lineage 2, GTA V, FIFA, Destiny 2, Apex Legends, etc. There are billions of people playing these games and trading every day. This market is already huge and emerging swiftly.
There are two different types of players. The first type spends a lot of time playing games and gaining skills, in-game items or currencies. These players monetize their time spent in games using our marketplace, selling items and in-game currencies, or providing boosting services or mentoring, or coaching people. They can also fulfill specific orders received from users.
The second type doesn’t have enough free time due to their job, studies or family, but they love playing games and are ready to pay for items, currency, or coaching and co-op teamplay with PRO players. They can find anything they want on our marketplace and make deals without the risk of losing their money.
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