Our vision of “Play-to-earn”

We offer our users an opportunity to earn while playing video games. While the concept of games integrating play-to-earn mechanics is not new, almost all such products are specifically designed with the purpose of exploiting the desire of people to profit. Many of these games ask the user to invest money into them before they can even attempt to start earning. In the end, they are inherently flawed products, created to milk their players for all they’re worth, rather than provide entertainment. Such an approach is unsustainable by its very nature, like a Ponzi scheme. This is NOT what our service is about.

Our product aims to add the option of earning rewards with real-world value to already existing video games. These games are already proven to be entertaining and are enjoyed by billions of people worldwide. This is what makes in-game goods and services tied to these games valuable. We simply provide an opportunity to trade them. This is our view of a true Web3-based approach to in-game trading — a seamless integration which adds to already existing video games, and allows players to trade more freely.

Let’s take World of Warcraft as an example. It’s one of the biggest video games on the market right now, and it boasted the biggest virtual economy out there during its heyday. Right now, the daily trading volume of its in-game currency (gold) eclipses 100 million dollars, based on the average exchange rates. The market is absolutely huge, but very few players manage to successfully earn by participating in it.

Standing in contrast are games created as “play-to-earn” titles from the ground up. These “play-to-earn” games simply can not compete with traditional games when it comes to the sizes of their economies. Many, if not all, of such games are primitive and generate little to no interest. Now add the fact that these games' economies are unstable, since people don’t buy items or services to have fun, but to make a profit. All of their virtual possessions can be thrown on the market at any time, skewing the offer to demand ratio in unpredictable ways. As it stands, those new play-to-earn blockchain titles simply cannot compete with traditional AAA games.

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